If we point out the new mods, he noticeably revels in being remembered like that. Dum Dum meets us at the door, expressing a cautious degree of joy seeing V again. Led by Johnny we get to Totentanz club, music seeping out of the building as we approach. Second meeting with Dum Dum is very much optional in game, so just remember it’s worth doing all the sides before any of the mains. Not a far fetched idea, as booster gangs appreciate good chrome, and good use of said chrome, and V’s nothing if not all that and more. Seemingly quite pleased with the new acquaintance, even if having no intent on seeing us again. Despite that, he doesn’t leave us behind, actively defends whenever there’s need, and, after all’s been said and shot, he even offers a few words of thanks. See, if Militech attacks us, and we choose to help Maelstrom, Dum Dum beckons to follow him again, claiming he’ll be saving his ass, might as well take ours out too, as the situation is heating up very fast. Cute, but not as fun as the second way out. There’s fun and funny banter between him and other crew members, and a decent if shallow dialogue with Jackie. First, the less violent one, is when Dum Dum just leads you out, indicating he knows a shortcut, and providing a little tour of the most publicly appropriate All Foods, the Maelstrom HQ, parts. Depending on how well the negotiations went, there’s two ways out. But it got better still.Īfter having purchased the robot you, of course, must leave. I knew I liked Dum Dum when he gagged from motion sickness induced by the gear he was demonstrating. After all, it wouldn’t be wise to forget ourselves, where we are, and who we are dealing with. On the edge of social tact that serves to just barely reassure against what the rest of the crew radiates. All this Dum Dum offers easily, without sugarcoating or trying to hide anything. No effort was spared to improve it too, such as creating a separation between Militech software and user, making the device essentially untraceable. Maelstrom have nicked it from Militech, a high-profile corporation that specializes in militaristic technology. First: during the main mission where we’re required to retrieve Flathead, a type of robot required for the next job. He’s loyal to his psychopath boss Royce, man who inspires nothing but violence in his people, and yet, he does his best to leave guns, his own and Royce’s, to the last resort. Dum Dum is both unstable enough to fully belong to a booster gang, a type infamous for high percentages of cyberpsychos, and sensible enough to avoid bloodshed where talking would do. But if you’re a big bad mercenary ( of any gender), you’ll likely have to deal with their unlikely diplomat anyway. Any trespassing on their territory is highly discouraged. Maelstrom is the highest rated one in Night City. Cyberpunk 2077 is full of gangs with a variety of threat levels to them.
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